Sunday Fluff:

Erinbar’s Fork Of Prodding
This ornate silver dinner fork is decorated at the end with a clear gem. When the fork is touched to an object, the gem lights up to indicate various properties of the object:

  • Green: Object is poisonous
  • Red: Object is magical
  • Yellow: Object is undead
  • Blue: Object is pregnant

(In the unlikely case that more than one effect applies, the gem winks each relevant color in series).
The divinations offered by this fork are continuous and useful, and many a user has had their life saved by noticing a green glow indicating the steak they were about to dig into has been poisoned.


It’s a classic, but it’s hilarious every time: the backfiring wand of fireballs. I almost never give out genuinely cursed items in my game, so this really took the players by surprise.

Description: This slender ebony wand identifies as a wand of fireballs (caster level 8) with a full 50 charges. When used, the fireball detonates in the square it was fired from. Any character using identify on this item may make a Spellcraft check (DC 25) to discover its curse.

Because it has a full 50 charges players should be tempted to use this item often instead of saving it for desperate fights. This reduces the chance they will cripple themselves in the process, leading to laughter instead of anger. (I would also consider changing the curse on the fly to be “fizzling” if the party attempted to use it when they were in a very bad way).

I think this item can really lighten up a game. I actually laughed out loud when my group decided to give it to the party bard because he felt like he wasn’t contributing enough in combat. Like all cursed items, though, it should be handled with care.


Elvira’s Rainbow was crafted for the fairy princess Elvira by her doting grandfather. It is a beautifully crafted silver shortsword. The blade is extremely narrow and thin, but strong and flexible. It shimmers with a rainbow light as prismatic colors dance within the metal. The pommel is set with five round stones: emerald, ruby, amethyst, sapphire, and yellow diamond.
This sword functions as a +1 shortsword (with the silver property for damage reduction purposes). As a free action, the wielder of this sword can cause it to gain one of the following attributes and may switch between them with a free action: fiery, cold, acidic, shocking, or holy light. Each attribute does 1d6 energy damage.
Elvira’s Rainbow was crafted to grow with the fairy princess. It automatically becomes Small or Medium sized when held by a Small or Medium sized creature.

Sunday fluff:

Golden Rabbit Fur Coat
This spectacular fur coat is made from shiny, golden rabbit fur from the Starry Fields above Ashdown forest. The druids of Ashdown believe the souls of quiet, virtuous people are reincarnated as golden rabbits in these fields, and therefore must be protected. Even so, their pelts are extremely valuable to poachers.
It is very well cut in a fashionable style, and exceptionally gaudy. The wearer receives a +2 Charisma enhancement bonus.

This ring appears as a plain, tarnished silver band. No amount of polishing will ever removed the tarnish. Under detect magic a faint aura of necromancy is discernible. When worn, the wearer feels empathetically that the ring thirsts for the blood flowing through their finger.
The wearer has the option of allowing the ring to drink a small portion, or denying it. If the wearer chooses to allow the ring to drink of their blood, they suffer 1 pt of Constitution damage over the course of a minute and the ring becomes “charged”. While the ring is charged and on their finger, this point of ability damage cannot be restored by any means. If the ring is removed for any reason it loses its charge.
As a free action the wearer may choose to expend the charge in the ring to increase the potency of one ability. The wearer adds 1d6 to any roll for attack, weapon damage, spell damage or healing, skill or saving throw.

Have you ever wondered what happens to cursed items in the world? Not all cursed items fail spectacularly or fatally; some are simply worthless. However, shrewd merchants of arcane items will have learned to pass off these cursed items to adventurers who may never stop by their town again.

Here is the knotless rope, as inspired from Twenty Sided:

At first glance, the knotless rope appears to be a length of good quality silk rope. Detect magic reveals a faint aura of transmutation.
This item is a rope of climbing gone wrong. As soon as any knot tied in this rope is released from the grip of the user, it immediately disappears (becomes untied). There is no way to keep this rope knotted without continuously holding the knot.