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A while ago while browsing the Internet I discovered the Italian town of Viganella. This town is situated in a steep mountain valley and suffers a unique affliction: every year for 84 days the town receives no sunlight whatsoever.
From November 11th onward the sun is so low in the sky it does not clear the mountain walls, and shade grips Viganella even at noon.
This inspired me to use it my campaign:
Lapinsk
Population: 3000 (mostly dwarves), gold limit: 4,500 (higher than normal because of lucrative weapon sales), AL: LN
The town of Lapinsk occupies a narrow valley, enclosed between hills so steep it appears more like a stone cleft in the mountains. Now, in the winter, the sun never shines in the town because of the steep rock cliffs on either side. Even at noon the houses remain in perpetual twilight, shadows filling the streets. Plants do not grow here and wildlife shuns the town.
Most houses are made of large stone blocks supported by ancient oak beams and are only one story tall, two for the largest structures. The outer buildings are carved directly into the cliffs and these include clock towers, public balconies, and sculptures indicating Houses of Moradin. Flickering oil lamps line the streets. The town is extremely neat, no garbage or litter is to be seen, and the dwarves go about their business quietly.
| The true industry takes place deep below the hills, where all the mines, forges and smithies are. Lapinsk is a massive producer of steel goods, especially weapons and armor. Becaise the town is so quiet, only piles of dross outside of town hint at this industry. Secrets:
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| Taverns: The Old Bear The local tavern is a sprawling one room stone building. Like the rest of the dwarven houses, medium sized characters must stoop inside because the ceiling is under six feet high. The interior is dark and lit only by two hearthfires and an oil lamp. Smoke-blackened oak beams dominate the interior and it has a stuffy smell of bread, beer and beets. Most of the dwarves look at the players stonily, staring out from under thick fur hats and over thick luxuriant beards. Ale, earth’s blood (the local spirits) and a few other drinks are available. Your gold pieces are accepted as roughly equivalent to the mountain dwarven drachma. |
If the players buy an expensive meal in town, or perhaps partake of Alexi’s hospitality, they receive an excellent meal:
| You are served garlic potato soup with leeks as a first course, and plenty of ale. Dark crusty bread and sour cream accompanies it. The main dish is grilled kebabs, chunks of rabbit and lamb combined with onions and peppers, heavily seasoned and served with potatoes and a heavy, savory sauce. The food is very hot, delicious, and filling. |
February 11, 2008 at 12:26 am
That’s an odd little town, Viganelle. One wonders why anyone would choose to live there.
But great job adapting it to role playing! I’d personally like to emphasize the fact that it’s in shadows a bit more… It’s not really used very much. Seems like a town like this would be a great haven for a vampire or another creature which feared the light…
I do really like the “secrets” section. The Oversight Brothers are cool, always love to see new organizations, and it gives a good hook for the PCs.
February 13, 2008 at 11:19 am
Thanks for the feedback. I do wish I had used the shadow effects for more. Great place for a dwarven vampire crime overlord, yes? Perhaps at the top of the Oversight Brothers.
At the time of writing up this village I was looking for flavor to add to a town, not looking for a town to build around flavor. Next time it would be best to do it vice versa for a truly fantastic feel.
February 18, 2008 at 12:44 am
[...] also like to point out a cool little post by Phased Weasel about a town which is cloaked in darkness for much of the year. It’s actually based on a real-life town built in a valley surrounded by [...]
December 23, 2008 at 2:24 pm
Great hook. This is exactly the kind of thing I like to put into a couple forum threads for stuff I find in the news or while wandering around Wikipedia.